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Packt Publishing, 2018. Paperback. Very Good. Former library book; May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.Dust jacket quality is not guaranteed.
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OpenGL 4 Shading Language Cookbook - Third Edition: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17 Paperback - 2018
by David Wolff
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- Title OpenGL 4 Shading Language Cookbook - Third Edition: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17
- Author David Wolff
- Binding Paperback
- Pages 472
- Volumes 1
- Language ENG
- Publisher Packt Publishing
- Date 2018-09-28
- Features Maps
- ISBN 9781789342253 / 1789342252
- Weight 1.77 lbs (0.80 kg)
- Dimensions 9.25 x 7.5 x 0.95 in (23.50 x 19.05 x 2.41 cm)
- Dewey Decimal Code 006.66
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OpenGL 4 Shading Language Cookbook - Third Edition: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17
by Wolff, David
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OpenGL 4 Shading Language Cookbook - Third Edition: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17
by David Wolff
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OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition
by David Wolff
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Paperback / softback. New. OpenGL 4 Shading Language Cookbook covers easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement it.
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OpenGL 4 Shading Language Cookbook
by Wolff, David
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OpenGL 4 Shading Language Cookbook - Third Edition: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17
by Wolff, David
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Packt Publishing, 2018-09-28. 3rd ed. paperback. Used: Good.
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OpenGL 4 Shading Language Cookbook - Third Edition: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17
by Wolff, David
- Used
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- Used:Good
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OpenGL 4 Shading Language Cookbook by David Wolff
by David Wolff
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OpenGL 4 Shading Language Cookbook - Third Edition: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17
by Wolff, David
- Used
- Good
- Paperback
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- ISBN 10 / ISBN 13
- 9781789342253 / 1789342252
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paperback. Good. Access codes and supplements are not guaranteed with used items. May be an ex-library book.
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